﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FreeGoo.GameEngine.Renderables.Particles.States
{
    public class FreeFall : ParticleState
    {
        public FreeFall(Particle particle) : base(particle)
        {            
        }
        
        public override void PerformStatePhysicsAction()
        {
            // If we hit something, we must move from free fall to being goal-seeking
        }
    }
}
